VoXeR
A downloadable game
Idea
The Grid, a digital frontier. Try to picture your room space as a 3-dimensional grid of voxels, that is 3D pixels, but larger. Let’s say 20x20x20 cm. They can be either inactive (invisible, completely transparent) or active. In the active state they can be of whatever color, or material in general. They may be blinking, pulsating, emanating sound, etc. They can also move between adjacent, empty grid spaces. You could also think about this movement as deactivating one voxel and activating an adjacent one with the same properties as the one that was deactivated. They may also have various behaviours and interactions enabled on them.
Now take all of the above (and more) and imagine it being implemented in a scriptable fashion. One could then come up and implement a multitude of mini-games with their own level designs.
Here are some examples of such mini-games:
- Jewel-Collector
A level consists of a set of voxels that are “gold” and can be collected by the player (or players, in local co-op or competitive) to earn points. The voxels might be visible all at once or appear subsequently as the player(s) collect the previous ones. Golden voxels can disappear after some time.
- Color Finder
During gameplay a random color is being called out. The player(s) need to look around and find voxels (or clusters of voxels) of that colour and hold on to them or else they will be eliminated. The “color” here could be generalised to different sets of types of objects, like foods, countries, sports, etc.
- TwisterX
Similar to the original, physical game of Twister, the player(s) need to subsequently position their limbs on the indicated voxels, which get randomly, albeit sensibly, selected.
- Memory Tester
Each round a pattern of voxels is presented to the player(s) for a few seconds and they must recreate it.
- Beat Catcher
Voxels are approaching the player(s) from various directions (or just in straight lines in front of them) and they need to “catch” them, to the beat.
- DodgerX
The player needs to dodge incoming obstacles, using their whole body.
- Endless possibilities…
With the generic concept of the Grid, developers and designers can come up with varying ideas for mini-games utilizing it.
See Also
Status | Prototype |
Author | marek-stoj |
Genre | Action, Puzzle, Rhythm |
Tags | Arcade, Casual, fun, Virtual Reality (VR) |
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